Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain. When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
Gets or sets the condition specifying at what distance from the camera that this point will be displayed.
Gets or sets the user-defined value returned when the point is picked.
Gets or sets the outline color of the point.
Gets or sets the outline width in pixels. This width adds to pixelSize, increasing the total size of the point.
Gets or sets the inner size of the point in pixels.
Gets or sets the Cartesian position of this point.
Gets or sets near and far scaling properties of a point based on the point's distance from the camera. A point's scale will interpolate between the {@link NearFarScalar#nearValue} and {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. Outside of these ranges the point's scale remains clamped to the nearest bound. This scale multiplies the pixelSize and outlineWidth to affect the total size of the point. If undefined, scaleByDistance will be disabled.
点是否闪动
Determines if this point will be shown. Use this to hide or show a point, instead of removing it and re-adding it to the collection.
Gets or sets near and far translucency properties of a point based on the point's distance from the camera. A point's translucency will interpolate between the {@link NearFarScalar#nearValue} and {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}. Outside of these ranges the point's translucency remains clamped to the nearest bound. If undefined, translucencyByDistance will be disabled.
Computes the screen-space position of the point's origin.
The screen space origin is the top, left corner of the canvas; x
increases from
left to right, and y
increases from top to bottom.
The scene.
The screen-space position of the point.
Determines if this point equals another point. Points are equal if all their properties are equal. Points in different collections can be equal.
The point to compare for equality.
true
if the points are equal; otherwise, false
.
Gets or sets the inner color of the point. The red, green, blue, and alpha values are indicated by
value
'sred
,green
,blue
, andalpha
properties as shown in Example 1. These components range from0.0
(no intensity) to1.0
(full intensity).// Example 1. Assign yellow. p.color = Cesium.Color.YELLOW;
// Example 2. Make a pointPrimitive 50% translucent. p.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);