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@motor/core
default
MotorCore
UEFreewalk
Class UEFreewalk
Hierarchy
UEFreewalk
Index
Constructors
constructor
Properties
_actor
Animations
_actor
Path
_actor
Scaling
_enable
Collision
_enable
Gravity
_enable
Roaming
_roaming
Speed
cmd
Type
ue
Viewer
Accessors
actor
Animations
actor
Path
actor
Scaling
enable
Collision
enable
Gravity
enable
Roaming
roaming
Speed
Methods
get
Config
send
Config
Constructors
constructor
new UEFreewalk
(
opt
:
undefined
|
{
actorAnimations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
;
actorPath
:
string
;
actorScaling
:
number
;
cmdType
:
string
;
enableCollision
:
number
;
enableGravity
:
number
;
enableRoaming
:
number
;
roamingSpeed
:
number
}
, ueViewer
:
UEViewer
)
:
UEFreewalk
Parameters
opt:
undefined
|
{
actorAnimations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
;
actorPath
:
string
;
actorScaling
:
number
;
cmdType
:
string
;
enableCollision
:
number
;
enableGravity
:
number
;
enableRoaming
:
number
;
roamingSpeed
:
number
}
ueViewer:
UEViewer
Returns
UEFreewalk
Properties
_actor
Animations
_actor
Animations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
_actor
Path
_actor
Path
:
string
_actor
Scaling
_actor
Scaling
:
number
_enable
Collision
_enable
Collision
:
number
_enable
Gravity
_enable
Gravity
:
number
_enable
Roaming
_enable
Roaming
:
number
_roaming
Speed
_roaming
Speed
:
number
cmd
Type
cmd
Type
:
string
ue
Viewer
ue
Viewer
:
UEViewer
Accessors
actor
Animations
get
actorAnimations
(
)
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
set
actorAnimations
(
animations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
)
:
void
Returns
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
Parameters
animations:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
Returns
void
actor
Path
get
actorPath
(
)
:
string
set
actorPath
(
path
:
string
)
:
void
Returns
string
Parameters
path:
string
Returns
void
actor
Scaling
get
actorScaling
(
)
:
number
set
actorScaling
(
scaling
:
number
)
:
void
Returns
number
Parameters
scaling:
number
Returns
void
enable
Collision
get
enableCollision
(
)
:
number
set
enableCollision
(
enable
:
number
)
:
void
Returns
number
Parameters
enable:
number
Returns
void
enable
Gravity
get
enableGravity
(
)
:
number
set
enableGravity
(
enable
:
number
)
:
void
Returns
number
Parameters
enable:
number
Returns
void
enable
Roaming
get
enableRoaming
(
)
:
number
set
enableRoaming
(
enable
:
number
)
:
void
Returns
number
Parameters
enable:
number
Returns
void
roaming
Speed
get
roamingSpeed
(
)
:
number
set
roamingSpeed
(
speed
:
number
)
:
void
Returns
number
Parameters
speed:
number
Returns
void
Methods
get
Config
get
Config
(
)
:
{
actorAnimations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
;
actorPath
:
string
;
actorScaling
:
number
;
cmdType
:
string
;
enableCollision
:
number
;
enableGravity
:
number
;
enableRoaming
:
number
;
roamingSpeed
:
number
}
Returns
{
actorAnimations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
;
actorPath
:
string
;
actorScaling
:
number
;
cmdType
:
string
;
enableCollision
:
number
;
enableGravity
:
number
;
enableRoaming
:
number
;
roamingSpeed
:
number
}
actor
Animations
:
{
actorAnimation
:
string
;
inputKey
:
string
}
[]
actor
Path
:
string
actor
Scaling
:
number
cmd
Type
:
string
enable
Collision
:
number
enable
Gravity
:
number
enable
Roaming
:
number
roaming
Speed
:
number
send
Config
send
Config
(
force
?:
boolean
)
:
void
Parameters
Optional
force:
boolean
Returns
void
Exports
default
default.
Motor
Core
UEFreewalk
constructor
_actor
Animations
_actor
Path
_actor
Scaling
_enable
Collision
_enable
Gravity
_enable
Roaming
_roaming
Speed
cmd
Type
ue
Viewer
actor
Animations
actor
Path
actor
Scaling
enable
Collision
enable
Gravity
enable
Roaming
roaming
Speed
get
Config
send
Config