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@motor/core
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MotorCore
ViewCube
Class ViewCube
Hierarchy
Control
ViewCube
Index
Constructors
constructor
Properties
highlight
Color
input
Map
viewer
Methods
create
Models
destroy
destroy
Forward
init
init
Model
Color
is
Destroyed
key
Down
Callback
key
UpCallback
register
remove
Apply
Type
set
Apply
Type
start
Loop
start
Render
Loop
stop
Render
Loop
update
Camera
Constructors
constructor
new
View
Cube
(
viewer
:
Viewer
, options
?:
ViewCubeOptions
)
:
ViewCube
Parameters
viewer:
Viewer
Optional
options:
ViewCubeOptions
Returns
ViewCube
Properties
highlight
Color
highlight
Color
:
Color
input
Map
input
Map
:
undefined
|
InputMap
viewer
viewer
:
Viewer
Methods
create
Models
create
Models
(
)
:
Promise
<
void
>
Returns
Promise
<
void
>
destroy
destroy
(
)
:
undefined
Returns
undefined
destroy
Forward
destroy
Forward
(
)
:
void
Returns
void
init
init
(
)
:
void
Returns
void
init
Model
Color
init
Model
Color
(
styleEngine
:
StyleEngine
, color
:
Color
, bimIdAry
:
string
[]
)
:
void
Parameters
styleEngine:
StyleEngine
color:
Color
bimIdAry:
string
[]
Returns
void
is
Destroyed
is
Destroyed
(
)
:
boolean
Returns
boolean
key
Down
Callback
key
Down
Callback
(
evt
:
KeyboardEvent
)
:
void
Parameters
evt:
KeyboardEvent
Returns
void
key
UpCallback
key
UpCallback
(
evt
:
KeyboardEvent
)
:
void
Parameters
evt:
KeyboardEvent
Returns
void
register
register
(
)
:
void
Returns
void
remove
Apply
Type
remove
Apply
Type
(
apply
:
ControlApplyType
)
:
void
Parameters
apply:
ControlApplyType
Returns
void
set
Apply
Type
set
Apply
Type
(
apply
:
ControlApplyType
, downAction
:
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
=>
void
, upAction
:
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
=>
void
)
:
void
Parameters
apply:
ControlApplyType
downAction:
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
=>
void
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
:
void
Parameters
windowPosition:
undefined
|
number
|
Vector2
|
PitchPosition
Returns
void
upAction:
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
=>
void
(
windowPosition
:
undefined
|
number
|
Vector2
|
PitchPosition
)
:
void
Parameters
windowPosition:
undefined
|
number
|
Vector2
|
PitchPosition
Returns
void
Returns
void
start
Loop
start
Loop
(
)
:
void
Returns
void
start
Render
Loop
start
Render
Loop
(
)
:
void
Returns
void
stop
Render
Loop
stop
Render
Loop
(
)
:
void
Returns
void
update
Camera
update
Camera
(
bimId
:
string
, heading
:
number
, pitch
:
number
)
:
{
h
:
number
;
p
:
number
}
Parameters
bimId:
string
heading:
number
pitch:
number
Returns
{
h
:
number
;
p
:
number
}
h
:
number
p
:
number
Exports
default
default.
Motor
Core
View
Cube
constructor
highlight
Color
input
Map
viewer
create
Models
destroy
destroy
Forward
init
init
Model
Color
is
Destroyed
key
Down
Callback
key
UpCallback
register
remove
Apply
Type
set
Apply
Type
start
Loop
start
Render
Loop
stop
Render
Loop
update
Camera