Accessors
blockColor
- set blockColor(color: Color): void
camera
- get camera(): undefined | Camera
highLightColor
- set highLightColor(color: Color): void
isolateColor
- set isolateColor(color: Color): void
keyboardMode
- get keyboardMode(): boolean
- set keyboardMode(enable: boolean): void
-
Returns boolean
-
Parameters
Returns void
maximumZoomDistance
- get maximumZoomDistance(): undefined | number
- set maximumZoomDistance(value: undefined | number): void
-
Returns undefined | number
-
Parameters
-
value: undefined | number
Returns void
minimumZoomDistance
- get minimumZoomDistance(): undefined | number
- set minimumZoomDistance(value: undefined | number): void
-
Returns undefined | number
-
Parameters
-
value: undefined | number
Returns void
Methods
disableNormalFace
- disableNormalFace(): void
exportImage
- exportImage(name?: string): Promise<string>
-
Parameters
Returns Promise<string>
getFaceNormal
- getFaceNormal(): undefined | Vector3
getSnapPoint
- getSnapPoint(): undefined | Vector3
getSnapPosition
- getSnapPosition(movement: Vector2): Promise<undefined | void | Vector3>
-
Parameters
Returns Promise<undefined | void | Vector3>
initUEViewer
- initUEViewer(projId: string, projType: MODTYPE): Promise<void>
-
Parameters
Returns Promise<void>
openModelProject
- openModelProject(modelId: string, localCacheSearch?: boolean): Promise<undefined | ModelProjectData>
-
Parameters
-
modelId: string
-
localCacheSearch: boolean = true
模型工程和对应的场景工程
pickAdaptor
-
Parameters
Returns Promise<undefined | PickObject>
pickPosition
-
Parameters
Returns Promise<undefined | Vector3>
pickPositionAryByRayForPhysical
- pickPositionAryByRayForPhysical(startPt: Vector3, direction: Vector3, ptAryRet: Vector3[]): Promise<void>
-
Parameters
Returns Promise<void>
queryProject
- queryProject(): Promise<Project[]>
- queryProject(projectId: string): Promise<undefined | Project>
- queryProject(projectIds: string[]): Promise<Project[]>
-
Returns Promise<Project[]>
工程的详情
-
Parameters
Returns Promise<undefined | Project>
-
Parameters
Returns Promise<Project[]>
setLightDir
- setLightDir(heading: number, pitch: number, roll: number): void
-
Parameters
-
heading: number
-
pitch: number
-
roll: number
Returns void
setRotateOnlyHorizontal
- setRotateOnlyHorizontal(enable: boolean): void
wgs84ToWindowCoordinates
- wgs84ToWindowCoordinates(position: Vector3): Cartesian2
-
Parameters
Returns Cartesian2
视图类